Runes
출처: Fandom 원문 (CC BY-SA 3.0) · Runes
There are 40 different Runes found throughout the lands of Tarethiel. Each bestowing a specific quality upon the item it is socketed.
It is possible to upgrade Runes by talking to the blacksmith Tornstien Néel. The system works by consuming three of the same Rune to create a Rune of a higher rank. However, normal Runes cannot be upgraded into High Runes. So while three Vex will make a Ham, three Jah will not make a Nut.
Normal Runes=
{| width="50%;" style="margin-left: left; margin-right: auto; border: none;"
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!
!
!
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| width=75px |
| width=75px | Xeo
| 50 health/sec
| 1/400
|-
| width=75px | || Ye
| 50 mana/sec
| 1/450
|-
| width=75px | || Wei
| 750 max mana
| 1/500
|-
| width=75px | || Bo
| 500 dmg return
| 1/650
|-
| width=75px | || Hae
| 12% Physical resist
| 1/700
|-
| width=75px | || Qi
| 12% Magic resist
| 1/750
|-
| width=75px | || Co
| 12% Cold Resist
| 1/750
|-
| width=75px | || Fio
| 12% Fire Resist
|1/850
|-
| width=75px | || Voj
| 12% Poison resist
| 1/900
|-
| width=75px | || Tun
| 12% Lightning resist
| 1/1000
|-
| colspan="4" | ~ Drop Rate is unaffected by Magic Find ~
|-|
Nightmare Runes=
{| width="50%;" style="margin-left: left; margin-right: auto; border: none;"
|-
!
!
!
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| width=75px | || Dau
| 2% attack speed
| 1/900
|-
| width=75px | || Def
| 1% speed
| 1/950
|-
| width=75px | || Drax
| 2% Damage Reduction
| 1/1000
|-
| width=75px | || Nol
| 750 max health
| 1/1200
|-
| width=75px | || Von
| 2% Cooldown Reduction
| 1/2250
|-
| width=75px | || Fem
| 2% Stamina
| 1/2500
|-
| width=75px | || Efoel
| 2% Armor
| 1/3000
|-
| width=75px | || Hel
| 0.75% All Stats
| 1/3250
|-
| width=75px | || Ber
| 5% All Resistances
| 1/3500
|-
| width=75px | || Lux
| 0.50% Mana Per Second
| 1/3750
|-
| width=75px | || Fox
| 0.50% Health Per Second
| 1/4000
|-
| width=75px | || Ox
| 2% Strength
| 1/4250
|-
| width=75px | || Vex
| 2% Energy
| 1/4500
|-
| colspan="4" | ~ Drop Rate is unaffected by Magic Find ~
|-|
Hell Runes=
{| width="50%;" style="margin-left: left; margin-right: auto; border: none;"
|-
!
!
!
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| width=75px | || Ham
| 2.50% Cold Damage
| 1/4500
|-
| width=75px | || Aux
| 2.50% Wind Damage
| 1/4500
|-
| width=75px | || Jex
| 2.50% Lightning Damage
| 1/4500
|-
| width=75px | || Lem
| 2.50% Poison Damage
| 1/4500
|-
| width=75px | || Yeet
| 2.50% Fire Damage
| 1/4500
|-
| width=75px | || Ist
| 2.50% Magic Damage
| 1/4500
|-
| width=75px | || Jah
| 2.50% Physical Damage
| 1/4500
|-
| colspan="4" | ~ Drop Rate is unaffected by Magic Find ~
|-|
High Runes=
{| width="50%;" style="margin-left: left; margin-right: auto; border: none;"
|-
!
!
!
|-
| width=75px | || Nut
| 2.5% Dodge
| 1/12000
|-
| width=75px | || Rex
| 2.5% Block Chance
| 1/12000
|-
| width=75px | || Val
| 1.5% Elemental Damage
| 1/15000
|-
| width=75px | || Hyg
| 3% Magic Find
| 1/16500
|-
| width=75px | || Sal
| 0.5% Exp Gain
| 1/18000
|-
| width=75px | || Wii
| 1% Critical Chance
| 1/20000
|-
| width=75px | || Dam
| 2% Critical Damage
| 1/22000
|-
| width=75px | || Gul
| 250 Mana per Hit
| 1/24000
|-
| width=75px | || Zod
| 250 Health per Hit
| 1/24500
|-
| colspan="4" | ~ Drop Rate is unaffected by Magic Find ~
|-|