스탯 표시 형식
174항목 · src/data/statFormat.json
| id | type | display | color | ko |
|---|---|---|---|---|
| additive_arcane_dmg_flat | flat | +value1 to Additive Arcane Damage | default | 추가 아케인 데미지 |
| additive_cold_dmg_flat | flat | +value1 to Additive Cold Damage | default | 추가 냉기 데미지 |
| additive_fire_dmg_flat | flat | +value1 to Additive Fire Damage | default | 추가 불 데미지 |
| additive_lightning_dmg_flat | flat | +value1 to Additive Lightning Damage | default | 추가 번개 데미지 |
| additive_physical_dmg_flat | flat | +value1 to Additive Physical Damage | default | — |
| additive_poison_dmg_flat | flat | +value1 to Additive Poison Damage | default | 추가 독 데미지 |
| ailment_dmg_percent | percent | Ailment Damage increased by value1% | default | 상태 이상 피해 증가 |
| all_attributes_flat | flat | +value1 to All Attributes | default | 모든 스텟 |
| all_resist_percent | percent | +value1% to All Resistances | default | 모든 저항 |
| all_skills_flat | flat | +value1 to All Skills | allskills | 모든 스킬 |
| arcane_dmg_absorbed_percent | percent | +value1% Arcane Damage Absorbed | default | — |
| arcane_resist_percent | percent | +value1% to Arcane Resistance | default | 아케인 저항 |
| arcane_skill_dmg_flat | flat | +value1 to Arcane Skill Damage | default | 아케인 스킬 데미지 |
| arcane_skill_dmg_percent | percent | Arcane Skill Damage increased by value1% | default | 아케인 스킬 데미지 증가 |
| arcane_skills_flat | flat | +value1 to Arcane Skills | arcane | 아케인 스킬 |
| armor_based_on_level_flat | flat | +value1 to Armor (Based on Level) | default | 방어력 |
| armor_flat | flat | +value1 to Armor | default | 방어력 |
| attack_dmg_base | base | Attack Damage: value1 | default | 공격 데미지 |
| attack_dmg_based_on_level_flat | flat | +value1 to Damage (Based on Level) | default | — |
| attack_dmg_flat | flat | +value1 to Damage | default | — |
| attack_dmg_percent | percent | Attack Damage increased by value1% | default | 공격력 증가 |
| attack_range_percent | percent | Attack Range Increased by value1% | default | 공격 범위 증가 |
| attack_rating_based_on_level_flat | flat | +value1 to Attack Rating (Based on Level) | default | 명중률 |
| attack_rating_flat | flat | +value1 to Attack Rating | default | 명중률 |
| attack_rating_percent | percent | +value1% Increased Attack Rating | default | 명중률 증가 |
| attack_speed_percent | percent | +value1% Increased Attack Speed | default | 공격 속도 증가 |
| attack_speed_reduced_percent | percent | Total Attack Speed Reduced by -value1% | default | — |
| attacks_hit_multiple_enemies_none | none | Attacks can hit multiple enemies | default | 공격 시 여러 적을 공격 |
| attacks_per_second_base | base | Attacks per Second: value1 | default | 초당 공격 |
| belt_slots_flat | flat | Belt Slots: value1 | default | 벨트 슬롯 |
| block_chance_base | base | Block Chance: value1 | default | 방어 확률 |
| block_chance_percent | percent | +value1% Increased Chance of Blocking | default | 블록 확률 증가 |
| cannot_be_frozen_none | none | Cannot be Frozen | default | 동결 불가 |
| cast_after_kill | spell | value1% Chance to Cast after each Kill spellvalue Level value2 | spell | — |
| cast_when_attacking | spell | Cast when Attacking spellvalue Level value1 | spell | — |
| chance_after_blocking | spell | value1% Chance after Blocking spellvalue Level value2 | spell | — |
| chance_after_each_kill | spell | value1% Chance after each Kill spellvalue Level value2 | spell | — |
| chance_when_attacking | spell | value1% Chance when Attacking spellvalue Level value2 | spell | — |
| chance_when_casting | spell | value1% Chance when Casting spellvalue Level value2 | spell | — |
| chance_when_spellhit | spell | value1% Chance when Spellhit spellvalue Level value2 | spell | — |
| chance_when_striking | spell | value1% Chance when Striking spellvalue Level value2 | spell | — |
| chance_when_struck | spell | value1% Chance when Struck spellvalue Level value2 | spell | — |
| cold_dmg_absorbed_percent | percent | +value1% Cold Damage Absorbed | default | 냉기 데미지 흡수 |
| cold_resist_percent | percent | +value1% to Cold Resistance | default | 냉기 저항 |
| cold_skill_dmg_flat | flat | +value1 to Cold Skill Damage | default | 냉기 스킬 데미지 |
| cold_skill_dmg_percent | percent | Cold Skill Damage increased by value1% | default | 냉기 스킬 데미지 증가 |
| cold_skills_flat | flat | +value1 to Cold Skills | cold | 냉기 스킬 |
| cooldown_recovery_percent | percent | Cooldown Recovery Increased by value1% | default | — |
| critical_strike_chance_percent | percent | +value1% Increased Critical Strike Chance | default | 치명타 확률 증가 |
| critical_strike_dmg_percent | percent | +value1% Increased Critical Strike Damage | default | 치명타 데미지 증가 |
| crushing_blow_chance_percent | percent | +value1% Chance for a Crushing Blow | default | 크러싱 블로 확률 |
| deadly_blow_chance_percent | percent | +value1% Chance for a Deadly Blow | default | 데들리 블로 확률 |
| decreased_merchant_prices_percent | percent | +value1% Decreased Merchant Prices | default | 상인 가격 할인 |
| defense_base | base | Defense: value1 | default | 방어구 |
| defense_based_on_level_flat | flat | +value1 Defense (Based on Level) | default | 방어구 |
| defense_percent | percent | +value1% Increased Defense | default | 방어력 증가 |
| defense_vs_missiles_percent | percent | +value1% Defense vs Missiles | default | 투사체에 대한 방어구 |
| dexterity_based_on_level_flat | flat | +value1 to Dexterity (Based on Level) | default | 민첩성 |
| dexterity_flat | flat | +value1 to Dexterity | default | 민첩성 |
| dmg_returned_to_attacker_percent | percent | +value1% of Damage Returned to the Attacker | default | — |
| dmg_taken_to_life_percent | percent | +value1% of Damage Taken goes to Life | default | — |
| dmg_taken_to_mana_percent | percent | +value1% of Damage Taken goes to Mana | default | — |
| enemy_all_resist_percent | percent | -value1% to All Enemy Resistances | default | 모든 적의 저항 |
| enemy_arcane_resist_percent | percent | -value1% to Enemy Arcane Resistance | default | 적의 아케인 저항 |
| enemy_cold_resist_percent | percent | -value1% to Enemy Cold Resistance | default | 적의 냉기 저항 |
| enemy_fire_resist_percent | percent | -value1% to Enemy Fire Resistance | default | 적의 불 저항 |
| enemy_lightning_resist_percent | percent | -value1% to Enemy Lightning Resistance | default | 적의 번개 저항 |
| enemy_poison_resist_percent | percent | -value1% to Enemy Poison Resistance | default | 적의 독 저항 |
| energy_based_on_level_flat | flat | +value1 to Energy (Based on Level) | default | 에너지 |
| energy_flat | flat | +value1 to Energy | default | 에너지 |
| enhanced_defense_based_on_level_percent | percent | +value1% Enhanced Defense (Based on Level) | default | 증가된 방어구 |
| enhanced_defense_percent | percent | +value1% Enhanced Defense | default | 증가된 방어구 |
| enhanced_dmg_based_on_level_percent | percent | +value1% Enhanced Damage (Based on Level) | default | 증가된 데미지 |
| enhanced_dmg_percent | percent | +value1% Enhanced Damage | default | 증가된 데미지 |
| explosion_area_of_effect_percent | percent | Explosion area of effect increased by value1% | default | 폭발 범위 증가 |
| explosion_damage_percent | percent | Explosion Damage increased by value1% | default | 폭발 데미지 증가 |
| explosion_skills_flat | flat | +value1 to Explosion Skills | allskills | 폭발 스킬 |
| extra_dmg_to_bleeding_percent | percent | Extra Damage to Bleeding Monsters value1% | default | 출혈 중인 몬스터에게 추가 데미지 |
| extra_dmg_to_burning_percent | percent | Extra Damage to Burning Monsters value1% | default | 불타는 몬스터에게 추가 데미지 |
| extra_dmg_to_deep_frozen_percent | percent | Extra Damage to Deep Frozen Monsters value1% | default | 동결 몬스터에게 추가 데미지 |
| extra_dmg_to_inflicted_stasis_percent | percent | Extra Damage to Monsters Inflicted with Stasis value1% | default | 정체에 걸린 몬스터에 추가 데미지 |
| extra_dmg_to_poisoned_percent | percent | Extra Damage to Poisoned Monsters value1% | default | 중독된 몬스터에게 추가 데미지 |
| extra_dmg_to_stunned_percent | percent | Extra Damage to Stunned Monsters value1% | default | 기절 몬스터에게 추가 데미지 |
| extra_gold_from_kills_percent | percent | +value1% Extra Gold Dropped From Kills | default | 몬스터 처치시 추가 골드 드롭 |
| faster_cast_rate_percent | percent | +value1% Faster Cast Rate | default | 빠른 시전 속도 |
| faster_hit_recovery_percent | percent | +value1% Faster Hit Recovery | default | 빠른 피격 회복 |
| fire_dmg_absorbed_percent | percent | +value1% Fire Damage Absorbed | default | 불 데미지 흡수 |
| fire_resist_percent | percent | +value1% to Fire Resistance | default | 불 저항 |
| fire_skill_dmg_flat | flat | +value1 to Fire Skill Damage | default | 불 스킬 데미지 |
| fire_skill_dmg_percent | percent | Fire Skill Damage increased by value1% | default | 불 스킬 데미지 증가 |
| fire_skills_flat | flat | +value1 to Fire Skills | fire | 불 스킬 |
| grant_aura | spell | spellvalue Level value1 | default | — |
| grant_aura_holder_only | spell | spellvalue Level value1 (Holder Only) | default | — |
| grant_spell | spell | +value1 to spellvalue | spell | — |
| half_freeze_duration_none | none | Half Freeze Duration | default | 동결 지속 시간 절반 |
| herobound_none | none | Herobound | spell | — |
| increased_experience_gain_below_100_percent | percent | +value1% Increased Experience Gain Below Level 100 | default | 레벨 100 미만에서 경험치 획득 증가 |
| increased_experience_gain_percent | percent | +value1% Increased Experience Gain | default | 경험치 획득 증가 |
| intelligence_based_on_level_flat | flat | +value1 to Intelligence (Based on Level) | default | 지능 |
| intelligence_flat | flat | +value1 to Intelligence | default | 지능 |
| jumping_power_percent | percent | +value1% Increased Jumping Power | default | 점프 파워 증가 |
| life_after_kill_flat | flat | +value1 Life After each Kill | default | 처치시 생명력 회복 |
| life_based_on_level_flat | flat | +value1 to Life (Based on Level) | default | 생명력 |
| life_flat | flat | +value1 to Life | default | 생명력 |
| life_per_second_flat | flat | +value1 Life per second | default | 초당 생명력 |
| life_percent | percent | Life Increased by value1% | default | 생명력 증가 |
| life_stolen_per_hit_percent | percent | +value1% Life stolen per Hit | default | 타격당 생명력 흡수 |
| light_radius_flat | flat | +value1 to Light Radius | default | 빛 반경 |
| lightning_dmg_absorbed_percent | percent | +value1% Lightning Damage Absorbed | default | 번개 데미지 흡수 |
| lightning_resist_percent | percent | +value1% to Lightning Resistance | default | 번개 저항 |
| lightning_skill_dmg_flat | flat | +value1 to Lightning Skill Damage | default | 번개 스킬 데미지 |
| lightning_skill_dmg_percent | percent | Lightning Skill Damage increased by value1% | default | 번개 스킬 데미지 증가 |
| lightning_skills_flat | flat | +value1 to Lightning Skills | lightning | 번개 스킬 |
| magic_find_based_on_level_percent | percent | +value1% Magic Find (Based on Level) | default | 마법 아이템 발견 |
| magic_find_percent | percent | +value1% Increased Magic Find | default | 마법 아이템 발견 확률 증가 |
| magic_skill_dmg_percent | percent | Magic Skill Damage increased by value1% | default | 마법 스킬 데미지 증가 |
| magic_skills_flat | flat | +value1 to Magic Skills | allskills | 마법 스킬 |
| mana_after_kill_flat | flat | +value1 Mana After each Kill | default | 처치시 마나 회복 |
| mana_based_on_level_flat | flat | +value1 to Mana (Based on Level) | default | 마나 |
| mana_costs_decreased_percent | percent | Mana Costs decreased by value1% | default | 마나 소모량 감소 |
| mana_flat | flat | +value1 to Mana | default | 마나 |
| mana_per_second_flat | flat | +value1 Mana per second | default | 초당 마나 |
| mana_percent | percent | Mana Increased by value1% | default | 마나 증가 |
| mana_stolen_per_hit_percent | percent | +value1% Mana stolen per Hit | default | 타격당 마나 흡수 |
| max_all_resist_percent | percent | +value1% to Maximum All Resists | default | 모든 최대 저항 |
| max_arcane_resist_percent | percent | +value1% to Maximum Arcane Resist | default | 최대 아케인 저항 |
| max_cold_resist_percent | percent | +value1% to Maximum Cold Resist | default | 최대 냉기 저항 |
| max_fire_resist_percent | percent | +value1% to Maximum Fire Resist | default | 최대 불 저항 |
| max_lightning_resist_percent | percent | +value1% to Maximum Lightning Resist | default | 최대 번개 저항 |
| max_poison_resist_percent | percent | +value1% to Maximum Poison Resist | default | 최대 독 저항 |
| mirror_ring_none | none | Mirrors your other ring | spell | 다른 반지를 복제 |
| movement_phasing_none | none | Movement Phasing | default | 위상 이동 |
| movement_speed_percent | percent | +value1% Increased Movement Speed | default | 이동 속도 증가 |
| open_wound_chance_percent | percent | +value1% Chance to Open Wounds | default | 출혈 확률 |
| phys_dmg_taken_as_arcane_percent | percent | +value1% of Physical Damage taken as Arcane | default | 받은 물리 데미지를 아케인으로 전환 |
| phys_dmg_taken_as_fire_percent | percent | +value1% of Physical Damage taken as Fire | default | 받은 물리 데미지를 불로 전환 |
| physical_skills_flat | flat | +value1 to Physical Skills | physical | 물리 스킬 |
| piercing_attack_none | none | Piercing Attack | default | 관통 공격 |
| poison_dmg_absorbed_percent | percent | +value1% Poison Damage Absorbed | default | 독 데미지 흡수 |
| poison_length_reduced_percent | percent | Poison Length Reduced by value1% | default | 독 지속 시간 감소 |
| poison_resist_percent | percent | +value1% to Poison Resistance | default | 독 저항 |
| poison_skill_dmg_flat | flat | +value1 to Poison Skill Damage | default | 독 스킬 데미지 |
| poison_skill_dmg_percent | percent | Poison Skill Damage increased by value1% | default | 독 스킬 데미지 증가 |
| poison_skills_flat | flat | +value1 to Poison Skills | poison | 독 스킬 |
| potion_cooldown_recovery_percent | percent | Potion Cooldown Recovery Increased by value1% | default | — |
| projectile_speed_flat | flat | +value1 to Projectile Speed | default | 투사체 속도 |
| random_skill_element_flat | flat | +value1 to Random Skill Element | spell | — |
| random_skill_flat | flat | +value1 to Random Skill | spell | — |
| reduced_all_dmg_taken_percent | percent | All Damage Taken Reduced by value1% | default | 모든 데미지 감소 |
| reduced_dmg_taken_flat | flat | Damage Taken Reduced by value1 | default | 받는 데미지 감소 |
| reduced_magic_dmg_taken_percent | percent | Magic Damage Taken Reduced by value1% | default | 받는 마법 데미지 감소 |
| reduced_physical_dmg_taken_percent | percent | Physical Damage Taken Reduced by value1% | default | 받는 물리 데미지 감소 |
| replenish_life_percent | percent | Replenish Life value1% | default | 생명력 회복 |
| replenish_mana_percent | percent | Replenish Mana value1% | default | 마나 회복 |
| sentry_skills_flat | flat | +value1 to Sentry Skills | allskills | 센트리 스킬 |
| skill_movement_diminish_percent | percent | Skill Movement Diminish Decreased by value1% | default | 스킬 시전시 느려짐 감소 |
| slows_target_percent | percent | Slows target by value1% | default | 대상 슬로우 |
| socketed_flat | flat | Socketed value1 | default | 소켓 장착 |
| stasis_dmg_percent | percent | Stasis Damage increased by value1% | default | 감전 데미지 증가 |
| strength_based_on_level_flat | flat | +value1 to Strength (Based on Level) | default | 힘 |
| strength_flat | flat | +value1 to Strength | default | 힘 |
| summon_all_resist_percent | percent | +value1% to Summon Resistances | default | 소환수 저항력 |
| summon_amount_flat | flat | +value1 to Summon Amount | default | 소환 수 증가 |
| summon_attack_speed_percent | percent | +value1% Increased Summon Attack Speed | default | 소환수 공격 속도 증가 |
| summon_dmg_percent | percent | Summon Damage Increased by value1% | default | 소환수 데미지 증가 |
| summon_life_percent | percent | Summon Life Increased by value1% | default | 소환수 체력 추가 |
| summon_movement_speed_percent | percent | +value1% Increased Summon Movement Speed | default | 소환수 이동 속도 증가 |
| summon_reduced_dmg_taken_percent | percent | +value1% Reduced damage taken by Summons | default | 소환수 받는 데미지 감소 |
| summon_skills_flat | flat | +value1 to Summon Skills | default | 소환 스킬 |
| target_defense_ignored_percent | percent | +value1% of target Defense ignored | default | 대상 방어구 무시 |
| unbreakable_none | none | Unbreakable | unbreakable | 파괴불가 |
| unholy_none | none | Unholy Stat | unholy | — |
| vitality_based_on_level_flat | flat | +value1 to Vitality (Based on Level) | default | 활력 |
| vitality_flat | flat | +value1 to Vitality | default | 활력 |