⚔️ Hero Siege 위키

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24항목 · src/data/glyphs.json

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MagistrikerYour Magic Skill Damage is increased based on your total Attacks per Second for each node of Strength taken nearby.Magic Skill Damage: 1% per Glyph LevelMagic Skill Damage: 0.5% per Glyph Level
OverloadedWhen using a ranged weapon, your attacks gain increased projectile speed and critical strike damage per node of Strength taken nearby.Projectile Speed: 2% per Glyph Level Critical Strike Damage: 4% per Glyph LevelProjectile Speed: 1% per Glyph Level Critical Strike Damage: 2% per Glyph Level
Titan's PowerEvery 30 seconds your attacks for the next 2 seconds gain increased area size, projectile speed and damage per node of Strength taken nearby.Area of Effect: 4% per Glyph Level Projectile Speed: 2% per Glyph Level Damage: 6% per Glyph LevelArea of Effect: 1% per Glyph Level Projectile Speed: 0.5% per Glyph Level Damage: 1.5% per Glyph Level
AvaricePicking up gold grants you a stack of Avarice for 8 seconds. Each stack refreshes the buff duration and increases your Magic Find and Gold Find for each node of Dexterity taken nearby. Effect from this Glyph does not have diminishing returns.Magic Find: 0.60% per Level Extra Gold from Kills: 0.40% per LevelMagic Find: 0.12% per Level Extra Gold from Kills: 0.08% per Level
PrecisionGain Ignore Target Defense for each node of Dexterity taken nearby.Ignore Target Defense: 2% per LevelIgnore Target Defense: 1% per Level
Tempest StrikesStriking enemies grants you a stack of Tempest. Each stack of Tempest increases your Attack & Movement Speed per node of Dexterity taken nearby. When you reach maximum stacks, the effect is doubled for a short period.Movement Speed: 0.01% per Level Attack Speed: 0.03% per LevelMovement Speed: 0.0022% per Level Attack Speed: 0.006% per Level
LongevityAll Orbiting Skills last longer and pulse a small amount of area damage per node of Intelligence taken nearby.Duration: 1% per Level Damage: 1.75% per LevelDuration: 0.5% per Level Damage: 0.875% per Level
EchoEvery 30 seconds you automatically cast your last used skill, dealing increased damage for each node of Intelligence taken nearby. The cooldown is reduced by 0.5s after each kill.Damage: 4% per LevelDamage: 2% per Level
Mystic InsightGain Spell Critical Chance and Spell Critical Damage per node of Intelligence taken nearby. Standard sources of critical chance & critical damage do not apply to spells.Critical Strike Chance: 30% Critical Strike Damage: 2% per LevelCritical Strike Damage: 2% per Level
Minion MasteryYour Summons gain increased Attack Speed for each node of Intelligence taken nearby. This bonus is doubled for 8 seconds whenever you summon a new minion or command them.Attack Speed: 1% per LevelAttack Speed: 0.75% per Level
InfinityCasting an elemental skill has a chance to double cast it for each node of Energy taken nearby.Chance: 5% +0.50% per LevelChance: 0.20% per Level
AlchemyGain 0.1% Magic Skill Damage per 100 maximum mana for each node of energy.Magic Skill Damage: 0.10% per LevelMagic Skill Damage: 0.05% per Level
Nordic WinterCold Damage has a chance to apply a stack of freeze on enemies. At 5 stacks you indlict Deep Freeze which deals 75% of incoming damage as cold damage for 5 seconds and causing the enemy to take increased damage for each node of Energy taken nearby.Damage: 2% per LevelDamage: 0.3% per Level
MonstrosityDealing Elemental damage grants you a stack of Manastream, increasing your Magic Skill Damage per stack. At 1000 Stacks gain a temporary buff for 15 seconds where your mana costs are decreased by 80%, gain Increased Cast Rate and Increased Cooldown Recovery Rate per node of Energy taken nearby.Magic Skill Damage: 0.02% per Level Faster Cast Rate: 6% per Level Cooldown Recovery: 3% per LevelFaster Cast Rate: 0.12% per Level Cooldown Recovery: 0.06% per Level
ZapperDealing Lightning Damage to enemies has a chance to cause Chain Lightning on nearby enemies, dealing a portion of the incoming damage as Lightning Damage per node of Energy taken nearby.Lightning Damage: 5% +2% per LevelLightning Damage: 1.25% per Level
SpellslingerGain Faster Cast Rate for a portion of your Total Magic Skill Damage (Faster Cast Rate bonus also benefits from the Magic Skill Damage added by this Glyph) and additionally gain increased Magic Skill Damage per node of Energy taken nearby.Faster Cast Rate: 35% Magic Skill Damage: 2% per LevelMagic Skill Damage: 0.82% per Level
GravityYou are surrounded by a gravity field which pulls enemies towards you, slowing them and lowing their damage dealt. The field grows in size for each node of Armor taken nearby whenever you hit an enemy with a spell or attack and decreases in size over time.Area of Effect: 5% per Level Damage Reduced By: 1% per LevelArea of Effect: 2.5% per Level Damage Reduced By: 0.5% per Level
Artful DodgerDodging or blocking attacks or projectiles grants you increased Movement Speed, Attack Speed and Attack Damage for each node of Armor taken nearby.Movement Speed: 1% per Level Attack Speed: 1.50% per Level Attack Damage: 2.50% per LevelMovement Speed: 0.2% per Level Attack Speed: 0.3% per Level Attack Damage: 0.5% per Level
TinkererEvery 10th cast you gain a buff for 2 seconds which grants Increased Explosion Area and causes any explosions to happen multiple times per node of Armor taken nearby.Area of Effect: 8% +2% per Level Multicast: 1 +0.3 per levelArea of Effect: 1% per Level Multicast: 0.015 per level
Survivor's ShieldWhen losing 35% of your maximum life you become immune to all healing and damage for a short period. The duration is increased per node of Armor taken nearby.Duration: 0.25s per LevelDuration: 0.06s per Level
DrunkardFor each buff you have active, your damage taken is reduced for each node of Vitality taken nearby.Damage Reduction: 1% +0.5% per LevelDamage Reduction: 0.05% per Level
CorrosionYour damage over time effects last longer for each node of Vitality taken nearby. Every second an enemy is affected by a damage over time they take increased damage from that element.Duration: 0.25s per Level Damage: 12%Duration: 0.06s per Level
SIngularityEvery 7 seconds your next projectile will pull enemies to it when destroyed. The size of the pull is increased per node of Vitality taken nearby.Area of Effect: 30% +10% per LevelArea of Effect: 5% per Level
MixtureYour Poison Skills create a field of venom which poisons enemies for a portion of the damage dealt, breaking their poison resistances per node of Vitality taken nearby.Poison Break 4% +2% per LevelPoison Break 0.4% per Level